I had an awesome opportunity to work with Jeffrey Duval on establishing the look and feel for the Vault of the Incarnates Raid for Dragonflight. We both worked on the First Boss space together to define the Key Art, where I was responsible for modelling and texturing the archways, suspended walkways and painting various textures. Jeff focused more on modelling and texture application, and establishing many of the amazing compositions seen throughout the raid. I then moved on to creating 2 other boss rooms, the Storm Boss (Purple room) and the Broodkeeper (Primal eggs room).
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Other talented artists who also worked on the raid include:
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Dungeon Artists:
https://www.artstation.com/andrewmatthews
https://www.artstation.com/dawnson
https://www.artstation.com/sofiasyjuco
https://www.artstation.com/jessicadinh
Jeff Chang
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Prop Artists:
https://www.artstation.com/matsmyrvold
https://www.artstation.com/alexquinbyart
Visual Development:
https://www.artstation.com/davidharrington
https://www.artstation.com/catarinapulli
Lead Dungeon Artist:
https://www.artstation.com/pixelatedkiwi
Shem helped out a lot with feedback as he oversaw the Raid production.